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Communications of the ACM - Special issue on computer augmented environments: back to the real world
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 40th ACM technical symposium on Computer science education
Fritzing: a tool for advancing electronic prototyping for designers
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Empowering programmability for tangibles
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
An e-sewing tutorial for DIY learning
Proceedings of the 9th International Conference on Interaction Design and Children
Flow of electrons: an augmented workspace for learning physical computing experientially
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
LightUp: an augmented, learning platform for electronics
Proceedings of the 12th International Conference on Interaction Design and Children
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We want to investigate the benefits of interactive surfaces for guiding novices in the learning process of physical computing. As interactive surfaces can augment physical objects with digital information, we utilize these to foster the learning experience in three ways: (1) by supporting multiple users for collaborative learning, (2) providing in-place knowledge mediation about physical prototyping and electronics and (3) by digitally guiding users from exploring physical components to creating a physical prototype.