Exploring Qualitative Sharing Practices of Social Metadata: Expanding the Attention Economy
The Information Society
The factors influencing individual's behavior on privacy protection
WSEAS Transactions on Information Science and Applications
studiVZ: social networking in the surveillance society
Ethics and Information Technology
IBM research division cloud computing initiative
IBM Journal of Research and Development
Cheap and automated socio-technical attacks based on social networking sites
Proceedings of the 3rd ACM workshop on Artificial intelligence and security
Rise of the expert amateur: DIY projects, communities, and cultures
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Messenger visual: a pictogram-based IM service to improve communications among disabled people
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Why do people play social network games?
Computers in Human Behavior
Incentive-rewarding mechanism to stimulate activities in social networking services
International Journal of Network Management
International Journal of Information Management: The Journal for Information Professionals
Computers in Human Behavior
International Journal of Business Information Systems
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A qualitative study was conducted to explore how subjects use social networking sites and instant messenger to engage in interpersonal relationships. The results were used to develop a preliminary framework that models how attitudes towards privacy and impression management, when mediated by technology, translate into social interactions. This paper begins with a review of relevant literature, then describes the experimental design, summarizes the results, introduces the framework, and finishes with a discussion of conclusions and implications for future research. This paper describes the collection and analysis of qualitative data, and its use to inform a preliminary theoretical framework that can support future research into the design of systems that support social interactions.