Learning from IKEA hacking: i'm not one to decoupage a tabletop and call it a day.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning how: the search for craft knowledge on the internet
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
Rise of the expert amateur: DIY projects, communities, and cultures
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Participatory design and "democratizing innovation"
Proceedings of the 11th Biennial Participatory Design Conference
The midwife's assistant: designing integrated learning tools to scaffold ultrasound practice
Proceedings of the Fifth International Conference on Information and Communication Technologies and Development
Experiences with a transportation information system that uses only GPS and SMS
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development
Making cultures: building things & building communities
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
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Hackademia is a semi-formal learning group that introduces largely non-technical students to basic technical skills by presenting them with open-ended challenges in a peer-based, collaborative environment. This project has two main goals: the near-end goal has been to use a collaborative design model to develop a working, scalable model for teaching engineering literacies in higher education, and the long-term goal is to create participatory opportunities for end-users to develop innovative technologies. This paper describes progress towards the short-term goal, and lessons learned from two years of work to develop a semi-structured educational experience influenced by participant desires. Hackademia leverages a participant-observer research model and participatory research methods such as autoethnographies, experience blogging, and semi-structured focus groups.