Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Pillows as adaptive interfaces in ambient environments
Proceedings of the international workshop on Human-centered multimedia
The future of content is in ourselves
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
The dreaming pillow (L'oreiller rêveur)
ACM SIGGRAPH 2008 art gallery
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft
Personal and Ubiquitous Computing
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Pillow-Talk is the first of a series of objects designed to aid creative endeavors through the unobtrusive acquisition of unconscious self-generated content to permit reflexive self-knowledge. Composed of a seamless recording device embedded in a pillow and a playback and visualization system in a jar, Pillow-Talk crystallizes that which we normally forget. This allows users to capture their dreams in a less mediated way, aiding recollection by priming the experience and providing no distraction for recall and capture through embodied interaction.