CHI 98 Cconference Summary on Human Factors in Computing Systems
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
The wearable motherboard: a framework for personalized mobile information processing (PMIP)
Proceedings of the 39th annual Design Automation Conference
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
Pin&Play: Networking Objects through Pins
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
A road map for teaching introductory programming using LEGO© mindstorms robots
Working group reports from ITiCSE on Innovation and technology in computer science education
Electric Suspenders: A Fabric Power Bus and Data Network for Wearable Digital Devices
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
PadNET: Wearable Physical Activity Detection Network
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
E-broidery: design and fabrication of textile-based computing
IBM Systems Journal
bYOB [Build Your Own Bag]: a computationally-enhanced modular textile system
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Toolkits and interface creativity
Multimedia Tools and Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft
Personal and Ubiquitous Computing
Proceedings of the 40th ACM technical symposium on Computer science education
The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EduWear: smart textiles as ways of relating computing technology to everyday life
Proceedings of the 8th International Conference on Interaction Design and Children
i*CATch: a scalable plug-n-play wearable computing framework for novices and children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Social capital on facebook: differentiating uses and users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What do students learn about programming from game, music video, and storytelling projects?
Proceedings of the 43rd ACM technical symposium on Computer Science Education
IEEE Spectrum
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This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic boards, a set of functional components, and an easy-to-use hybrid text-graphical integrated development environment. The objective was to design an easily usable, manufacturable and extensible construction kit that can be used in a wide range of teaching tasks for a wide variety of student demographic profiles. We present detailed specifications of our construction kit and explain some of the major design decisions. Experiences in using the kit in multiple teaching environments, ranging from elementary school to postgraduate, demonstrate that the design objectives have been achieved.