Artificial intelligence: a modern approach
Artificial intelligence: a modern approach
Interactive programming: revolutionizing introductory computer science
ACM Computing Surveys (CSUR) - Special issue: position statements on strategic directions in computing research
A robot laboratory for teaching artificial intelligence
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
Using autonomous robotics to teach science and engineering
Communications of the ACM
Measuring the effectiveness of robots in teaching computer science
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Python robotics: an environment for exploring robotics beyond LEGOs
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Teaching robotics from a computer science perspective
Journal of Computing Sciences in Colleges
Quantitative analysis of the effects of robots on introductory Computer Science education
Journal on Educational Resources in Computing (JERIC)
Enhancing lisp instruction with RCXLisp and robotics
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Sorting out sorting through concretization with robotics
Proceedings of the working conference on Advanced visual interfaces
Multidisciplinary teamwork in a robotics course
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Teaching programming and language concepts using LEGOs®
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Using RoboCup in university-level computer science education
Journal on Educational Resources in Computing (JERIC) - Special issue on robotics in undergraduate education. Part 1
Three years of using robots in an artificial intelligence course: lessons learned
Journal on Educational Resources in Computing (JERIC) - Special issue on robotics in undergraduate education. Part 2
An intelligent agent approach for teaching neural networks using LEGO® handy board robots
Journal on Educational Resources in Computing (JERIC) - Special issue on robotics in undergraduate education. Part 2
Building an autonomous vehicle by integrating lego mindstorms and a web cam
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Mindstorms without robotics: an alternative to simulations in systems courses
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Language engineering in the context of a popular, inexpensive robot platform
Proceedings of the 39th SIGCSE technical symposium on Computer science education
A modular approach to language engineering using XML and inexpensive robots
Journal of Computing Sciences in Colleges
Combining AIMA and LEGO mindstorms in an artificial intelligence coursetobuild realworldrobots
Journal of Computing Sciences in Colleges
Aseba-Challenge: An Open-Source Multiplayer Introduction to Mobile Robots Programming
Proceedings of the 2nd International Conference on Fun and Games
Proceedings of the 40th ACM technical symposium on Computer science education
Koli '08 Proceedings of the 8th International Conference on Computing Education Research
Introductory computer science with robots
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Researches on Using Robots in Education
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Computer science meets industrial robotics: a visual servoing project for a computer vision course
Journal of Computing Sciences in Colleges
Creativity and intrinsic motivation in computer science education: experimenting with robots
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
cljRobust - clojure programming API for Lego Mindstorms NXT
KES-AMSTA'10 Proceedings of the 4th KES international conference on Agent and multi-agent systems: technologies and applications, Part II
An introduction to AI course with guide robot programming assignments
Proceedings of the 42nd ACM technical symposium on Computer science education
Creativity-Supporting Learning Environment---CSLE
ACM Transactions on Computing Education (TOCE)
Competitive evaluation in a video game development course
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
ACM Transactions on Computing Education (TOCE)
Children's perceptions of what counts as a programming language
Journal of Computing Sciences in Colleges
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This paper examines LEGO Mindstorms'™ suitability as a hardware platform for integrating robotics into an Artificial Intelligence course organized around the agent paradigm popularized by Russell and Norvig. This evaluation discusses how kits and projects based on Mindstorms supported students' exploration of the issues behind the design of agents from three classes in Russell and Norvig's intelligent agent taxonomy. The paper's investigation also examines several popularly-perceived limitations of the Mindstorms package for college-level robotics projects and shows that most of these "limitations" are not serious impediments to Mindstorms' use, while certain other of these "limitations" do indeed present challenges to the platform's use.