Computer Vision
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
Computer Vision: A Modern Approach
Computer Vision: A Modern Approach
Teaching problem solving, computing, and information technology with robots
Journal of Computing Sciences in Colleges
A road map for teaching introductory programming using LEGO© mindstorms robots
Working group reports from ITiCSE on Innovation and technology in computer science education
Towards concrete concurrency: occam-pi on the LEGO mindstorms
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Teaching programming and language concepts using LEGOs®
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Machine Vision: Theory, Algorithms, Practicalities
Machine Vision: Theory, Algorithms, Practicalities
Journal of Computing Sciences in Colleges
Industrial robotic game playing: an AI course
Journal of Computing Sciences in Colleges
Hi-index | 0.00 |
This paper describes a visual servoing project that has been incorporated into a traditional upper-level computer vision course in a typical ABET accredited undergraduate computer science curriculum. Traditional computer vision concepts are reinforced in a hands-on industrial robotics setting where students implement a closed-loop vision algorithm using an industrial robotic arm. As industrial robotic arms and other technology become more readily available to academia, it should be investigated as to how this equipment can be integrated into a traditional computer science curriculum in order to: improve the quality of instruction; generate more interest in both fields of computer science and industrial robotics; and train a highly skilled manufacturing workforce.