Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EduWear: smart textiles as ways of relating computing technology to everyday life
Proceedings of the 8th International Conference on Interaction Design and Children
A curriculum for teaching computer science through computational textiles
Proceedings of the 12th International Conference on Interaction Design and Children
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Physical Education as a school subject is usually not connected to theoretical analysis and cognitive skills, even though the formal description of movements can support good performance. In this paper, we present an approach whereby construction of new and technologically enhanced equipment for sports allows young people to gain an insight into the theoretical side of specific body movements. The following describes an activity-oriented approach to investigate one's own movement and to explore formalized models of physical exercise through construction of tangible materials and computer programs. Experience with a toolkit for constructing technologically enhanced sports wear and accessories are presented.