Alice, middle schoolers & the imaginary worlds camps
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Pilot summer camps in computing for middle school girls: from organization through assessment
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 40th ACM technical symposium on Computer science education
An education-friendly construction platform for wearable computing
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An education-friendly construction platform for wearable computing
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A technology infused science summer camp to prepare student leaders in 8th grade classrooms
Proceedings of the 41st ACM technical symposium on Computer science education
Scratching middle schoolers' creative itch
Proceedings of the 41st ACM technical symposium on Computer science education
i*CATch: a scalable plug-n-play wearable computing framework for novices and children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring careers while learning Alice 3D: a summer camp for middle school girls
Proceedings of the 42nd ACM technical symposium on Computer science education
Intelligent systems development in a non engineering curriculum
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
App inventor for android: report from a summer camp
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Effective and sustainable computing summer camps
Proceedings of the 43rd ACM technical symposium on Computer Science Education
A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
Five years of game programming outreach: understanding student differences
Proceedings of the 45th ACM technical symposium on Computer science education
Proceedings of the 3rd Computer Science Education Research Conference on Computer Science Education Research
Uma Abordagem Sistemática de Prototipação Colaborativa para a Criação de Tangíveis
Proceedings of the X Brazilian Symposium in Collaborative Systems
Multi-disciplinary collaborative stem camps
Journal of Computing Sciences in Colleges
Robotics summer camps as a recruiting tool: a case study
Journal of Computing Sciences in Colleges
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As enrollments in engineering and computer science programs around the world have fallen in recent years, those who wish to see this trend reversed take heart from findings that children are more likely to develop an abiding interest in technology if they are exposed to it at an early age [3, 9]. In line with this research, we now see more summer camps and workshops being offered to middle school students with the objective of teaching programming and computer technology [1, 6, 8, 12]. To offer students a stimulating and interesting environment while teaching computing subjects, the learning tools in these camps usually revolve around robots and graphical programming of animations or games. These tools tend to mainly attract youngsters who like robotics or game design. However, we believe that we can improve the diversity of the student pool by introducing other topics. In this paper, we describe our experience in designing and organizing a programming course that focuses on wearable computing, fashion and design for middle school students. We will show that 1) wearable computing is interesting and inspiring to the students, 2) wearable computing motivates both boys and girls to learn technology and computing, which implies that it may be able to increase the potential computer science population, 3) wearable computing can provide a space for students to exercise their creativity while at the same time, teaching them about technology and programming.