Proceedings of the 35th SIGCSE technical symposium on Computer science education
Scratch for budding computer scientists
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Alice, middle schoolers & the imaginary worlds camps
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Second annual robotics summer camp for underrepresented students
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Programming by choice: urban youth learning programming with scratch
Proceedings of the 39th SIGCSE technical symposium on Computer science education
What's the secret?: an encrypted treasure hunt
Journal of Computing Sciences in Colleges
Scratch Programming for Teens
Gr8 designs for Gr8 girls: a middle-school program and its evaluation
Proceedings of the 40th ACM technical symposium on Computer science education
Proceedings of the 40th ACM technical symposium on Computer science education
Proceedings of the 42nd ACM technical symposium on Computer science education
Proceedings of the 43rd ACM technical symposium on Computer Science Education
App inventor for android: report from a summer camp
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Effective and sustainable computing summer camps
Proceedings of the 43rd ACM technical symposium on Computer Science Education
What do students learn about programming from game, music video, and storytelling projects?
Proceedings of the 43rd ACM technical symposium on Computer Science Education
CS principles goes to middle school: learning how to teach "Big Data"
Proceedings of the 45th ACM technical symposium on Computer science education
Robotics summer camps as a recruiting tool: a case study
Journal of Computing Sciences in Colleges
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Each July since 2003, the author has directed summer camps that introduce middle school boys and girls to the basic ideas of computer programming. Prior to 2009, the author used Alice 2.0 to introduce object-based computing. In 2009, the author decided to offer these camps using Scratch, primarily to engage repeat campers but also for variety. This paper provides a detailed overview of this outreach, and documents its success at providing middle school girls with a positive, engaging computing experience. It also discusses the merits of Alice and Scratch for such outreach efforts; and the use of these visually oriented programs by students with disabilities, including blind students.