Undergraduate women in computer science: experience, motivation and culture
SIGCSE '97 Proceedings of the twenty-eighth SIGCSE technical symposium on Computer science education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Programming by choice: urban youth learning programming with scratch
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Engaging middle school teachers and students with alice in a diverse set of subjects
Proceedings of the 40th ACM technical symposium on Computer science education
The development and evaluation of a survey to measure user engagement
Journal of the American Society for Information Science and Technology
How programming environment shapes perception, learning and goals: logo vs. scratch
Proceedings of the 41st ACM technical symposium on Computer science education
Scratching middle schoolers' creative itch
Proceedings of the 41st ACM technical symposium on Computer science education
Enhancing K-12 education with alice programming adventures
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Expressing computer science concepts through Kodu game lab
Proceedings of the 42nd ACM technical symposium on Computer science education
Exploring careers while learning Alice 3D: a summer camp for middle school girls
Proceedings of the 42nd ACM technical symposium on Computer science education
Animal tlatoque: attracting middle school students to computing through culturally-relevant themes
Proceedings of the 42nd ACM technical symposium on Computer science education
Toward an emergent theory of broadening participation in computer science education
Proceedings of the 43rd ACM technical symposium on Computer Science Education
The fairy performance assessment: measuring computational thinking in middle school
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Rediscovering the passion, beauty, joy, and awe: making computing fun again, part 5
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Proceedings of the ninth annual international conference on International computing education research
Application of the cognitive apprenticeship framework to a middle school robotics camp
Proceeding of the 44th ACM technical symposium on Computer science education
Computer science principles: analysis of a proposed advanced placement course
Proceeding of the 44th ACM technical symposium on Computer science education
Developing a game-based learning curriculum for "Big Data" in middle school (abstract only)
Proceedings of the 45th ACM technical symposium on Computer science education
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Spurred by evidence that students' future studies are highly influenced during middle school, recent efforts have seen a growing emphasis on introducing computer science to middle school learners. This paper reports on the in-progress development of a new middle school curricular module for Big Data, situated as part of a new CS Principles-based middle school curriculum. Big Data is of widespread societal importance and holds increasing implications for the computer science workforce. It also has appeal as a focus for middle school computer science because of its rich interplay with other important computer science principles. This paper examines three key aspects of a Big Data unit for middle school: its alignment with emerging curricular standards; the perspectives of middle school classroom teachers in mathematics, science, and language arts; and student feedback as explored during a middle school pilot study with a small subset of the planned curriculum. The results indicate that a Big Data unit holds great promise as part of a middle school computer science curriculum.