An ACM-W literature review on women in computing
ACM SIGCSE Bulletin - Women and Computing
Still a stranger here: attitudes among secondary school students towards computer science
Proceedings of the 8th annual conference on Innovation and technology in computer science education
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Gaming for middle school students: building virtual worlds
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Girls, computer science, and games
ACM SIGCSE Bulletin
Gr8 designs for Gr8 girls: a middle-school program and its evaluation
Proceedings of the 40th ACM technical symposium on Computer science education
Proceedings of the 40th ACM technical symposium on Computer science education
Embedding computer science concepts in K-12 science curricula
Proceedings of the 40th ACM technical symposium on Computer science education
The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enthusing & inspiring with reusable kinaesthetic activities
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Incorporating Alice into a summer math and science outreach program
Proceedings of the 2009 Alice Symposium
Reaching out to aid in retention: empowering undergraduate women
Proceedings of the 42nd ACM technical symposium on Computer science education
Effective and sustainable computing summer camps
Proceedings of the 43rd ACM technical symposium on Computer Science Education
cs4fn: a flexible model for computer science outreach
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
Journal of Computing Sciences in Colleges
Serious toys II: teaching networks, protocols, and algorithms
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
Camp CyberGirls: using a virtual world to introduce computing concepts to middle school girls
Proceedings of the 45th ACM technical symposium on Computer science education
Robotics summer camps as a recruiting tool: a case study
Journal of Computing Sciences in Colleges
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It is a well-known fact that women are under-represented in computing, and that trend has been worsening. In recent years, very few entering female freshmen have expressed an interest in computer science. Research has shown that girls lose interest in computing at an early age. If we are to fill the pipeline with women we must reach out to girls to remove the hurdles and dispel the misconceptions that turn them away from computing. This paper describes our experience in conducting pilot summer camps in computing for middle school girls. It covers the whole process, from conception through assessment, including how we worked with local schools to organize and devise the content of the camps, and how the camps were funded, conducted, advertised and assessed. We include lessons learned from this experience to benefit those who want to implement such camps. Other organizations can use the information in this paper to guide them in developing similar programs.