CS girls rock: sparking interest in computer science and debunking the stereotypes
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Do computer games have a role in the computing classroom?
ACM SIGCSE Bulletin
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Middle school girls + games programming = information technology fluency
Proceedings of the 6th conference on Information technology education
"Girls don't waste time": pre-adolescent attitudes toward ICT
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Designing opportunities to spark and nurture scientific inquiry in middle school girls
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Alice, middle schoolers & the imaginary worlds camps
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Pilot summer camps in computing for middle school girls: from organization through assessment
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Second annual robotics summer camp for underrepresented students
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Fundamentals of Game Design
Why are we still here?: experiences of successful women in computing
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Student and teacher views of the internet
ACM Inroads
ACM Inroads
The five year evolution of a game programming course
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Computer science unplugged and related projects in math and computer science popularization
The Multivariate Algorithmic Revolution and Beyond
Hi-index | 0.00 |
An innovative week long mini-course for girls has successfully used video game development as the main motivation by teaching related computer science topics at the same time. Students split their time between creating their own game in the lab and learning about game design, usability, graphics, and artificial intelligence. They became more comfortable with the subject and say they are more likely to pursue computer science in high school because of this course.