Algorithmics: the spirit of computing
Algorithmics: the spirit of computing
Planar graph coloring with an uncooperative partner
Journal of Graph Theory
Turing Omnibus: 61 Excursions in Computer Science
Turing Omnibus: 61 Excursions in Computer Science
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
CRYPTO '92 Proceedings of the 12th Annual International Cryptology Conference on Advances in Cryptology
Explaining cryptographic systems
Computers & Education
Communications of the ACM - Self managed systems
CS4HS: an outreach program for high school CS teachers
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Computing is a natural science
Communications of the ACM - Creating a science of games
A novel approach to K-12 CS education: linking mathematics and computer science
Proceedings of the 39th SIGCSE technical symposium on Computer science education
The expansion of CS4HS: an outreach program for high school teachers
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Engaging with computer science through magic shows
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Designing offline computer science activities for the korean elementary school curriculum
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Computer science outreach in an elementary school
Journal of Computing Sciences in Colleges
Girls, computer science, and games
ACM SIGCSE Bulletin
Proceedings of the 40th ACM technical symposium on Computer science education
Using games to introduce middle school girls to computer science
Journal of Computing Sciences in Colleges
The effect of CS unplugged on middle-school students' views of CS
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Do roadshows work?: examining the effectiveness of just be
Proceedings of the 41st ACM technical symposium on Computer science education
Proceedings of the 41st ACM technical symposium on Computer science education
Making contact with the forgotten k-12 influence: are you smarter than your 5th grader?
Proceedings of the 41st ACM technical symposium on Computer science education
Teaching computer science concepts in Scratch and Alice
Journal of Computing Sciences in Colleges
Reaching future computer scientists
Communications of the ACM
Exploring Computer Science: A Case Study of School Reform
ACM Transactions on Computing Education (TOCE)
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Teaching CS unplugged in the high school (with limited success)
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Algorithms Unplugged
Development of an integrated informatics curriculum for k-12 in korea
ISSEP'06 Proceedings of the 2006 international conference on Informatics in Secondary Schools - Evolution and Perspectives: the Bridge between Using and Understanding Computers
Overcoming obstacles to CS education by using non-programming outreach programmes
ISSEP'11 Proceedings of the 5th international conference on Informatics in Schools: situation, Evolution and Perspectives
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Mathematics popularization is an important, creative kind of research, entangled with many other research programs of basic interest -- Mike Fellows This chapter is a history of the Computer Science Unplugged project, and related work on math and computer science popularization that Mike Fellows has been a driving force behind, including MEGA-Mathematics and games design. Mike's mission has been to open up the knowns and unknowns of mathematical science to the public. We explore the genesis of MEGA-Math and "Unplugged" in the early 1990s, and then the sudden growth of interest in Unplugged after the year 2003, including the contributions from many different cultures and its deployment in a large variety of contexts. Woven through this history is the importance of story: that presenting math and computing topics through story-telling and drama can captivate children and adults alike, and provides a whole new level of engagement with what can be perceived as a dry topic. It is also about not paying attention to boundaries -- whether teaching advanced computer science concepts to elementary school children or running a mathematics event in a park.