Communications of the ACM - Self managed systems
Information technology contests: introduction to computer science in an attractive way
Informatics in education
Enthusing and informing potential computer science students and their teachers
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Engaging with computer science through magic shows
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Bebras International Contest on Informatics and Computer Literacy: Criteria for Good Tasks
ISSEP '08 Proceedings of the 3rd international conference on Informatics in Secondary Schools - Evolution and Perspectives: Informatics Education - Supporting Computational Thinking
The effect of CS unplugged on middle-school students' views of CS
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Alice, Greenfoot, and Scratch -- A Discussion
ACM Transactions on Computing Education (TOCE)
Bridging the gap between school computing and the “real world”
ISSEP'06 Proceedings of the 2006 international conference on Informatics in Secondary Schools - Evolution and Perspectives: the Bridge between Using and Understanding Computers
Computer science unplugged and related projects in math and computer science popularization
The Multivariate Algorithmic Revolution and Beyond
On plugging "unplugged" into CS classes
Proceeding of the 44th ACM technical symposium on Computer science education
Proceedings of the 7th Workshop in Primary and Secondary Computing Education
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Formal Computer Science curricula in schools are currently in a state of flux, yet there is an urgency to have school students exposed to CS concepts so that they can make informed decisions about career paths. An effective way to address this is through outreach programmes that can operate outside or in conjunction with the formal education system. We compare 5 successful programmes. Each downplays programming as a pre-requisite skill for engaging with Computer Science ideas. This makes them accessible in short bursts without formal curriculum support. The formats used include contests, shows, magazine articles, and resources for teachers. We compare the 5 approaches to draw out key ideas for successfully addressing a school student audience. This can be used as the basis for designing new outreach programs.