Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pilot summer camps in computing for middle school girls: from organization through assessment
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Computer science outreach in an elementary school
Journal of Computing Sciences in Colleges
The effect of CS unplugged on middle-school students' views of CS
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Reflections on outreach programs in CS classes: learning objectives for "unplugged" activities
Proceedings of the 43rd ACM technical symposium on Computer Science Education
A new curriculum for junior-high in computer science
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
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Networking concepts have been in use for centuries. The human body is a network of organs that must coordinate to survive. The postal service is an example of a network that connects individuals world-wide. It is only natural that networks play an important role in computing --- from networks of sensors collecting and recording data, to social networks, to the most complex network of all, the Internet. Observing the importance of networking concepts in computing, we have developed the second in a series of "serious toys" to use in the K-12 curriculum. In this case, the toy is an embedded hardware device designed to enhance a lecture titled "Learning Networks, Protocols, and Algorithms", by engaging visual and kinesthetic learners. In this paper, we describe our curriculum module and its use in an outreach program involving six middle school classes. We conclude with a summary of evaluation results that show the program produced positive results in terms of content understanding and attitudes toward Computer Science.