CS girls rock: sparking interest in computer science and debunking the stereotypes
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Communications of the ACM - Blueprint for the future of high-performance networking
Communications of the ACM - Self managed systems
Information technology contests: introduction to computer science in an attractive way
Informatics in education
Alice, middle schoolers & the imaginary worlds camps
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Serious fun in computer science
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Enthusing and informing potential computer science students and their teachers
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Developing a computer science-specific learning taxonomy
Working group reports on ITiCSE on Innovation and technology in computer science education
Bloom's taxonomy revisited: specifying assessable learning objectives in computer science
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Programming by choice: urban youth learning programming with scratch
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Learning To Program with Alice
Learning To Program with Alice
Enthusing & inspiring with reusable kinaesthetic activities
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
The effect of CS unplugged on middle-school students' views of CS
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Showing Core-Concepts of Informatics to Kids and Their Teachers
ISSEP '10 Proceedings of the 4th International Conference on Informatics in Secondary Schools - Evolution and Perspectives: Teaching Fundamentals Concepts of Informatics
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Student self-assessment in a programming course using bloom's revised taxonomy
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
The Greenfoot Programming Environment
ACM Transactions on Computing Education (TOCE)
Teaching CS unplugged in the high school (with limited success)
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Introducing students to computer science with programmes that don't emphasise programming
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Bridging the gap between school computing and the “real world”
ISSEP'06 Proceedings of the 2006 international conference on Informatics in Secondary Schools - Evolution and Perspectives: the Bridge between Using and Understanding Computers
On plugging "unplugged" into CS classes
Proceeding of the 44th ACM technical symposium on Computer science education
Serious toys II: teaching networks, protocols, and algorithms
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
Proceedings of the 7th Workshop in Primary and Secondary Computing Education
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To provide a unified view of any scientific field, outreach programs need to realistically portray the subject in question. Consequently, topics and methods actually taught in Computer Science courses should to be touched upon in Computer Science outreach programs or, conversely, elements from successful Computer Science outreach programs can be used to enrich established courses in Computer Science. We follow up on the latter aspect and investigate how outreach material might be used as a teaching resource in lower secondary Computer Science. In particular, we extract and classify learning objectives from the activities of the well-received Computer Science Unplugged program. Based upon this classification, we comment on where and to which extent these activities can be used to enrich teaching Computer Science in secondary education.