Communications of the ACM - Self managed systems
Information technology contests: introduction to computer science in an attractive way
Informatics in education
Enthusing and informing potential computer science students and their teachers
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Engaging with computer science through magic shows
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Bridging the gap between school computing and the “real world”
ISSEP'06 Proceedings of the 2006 international conference on Informatics in Secondary Schools - Evolution and Perspectives: the Bridge between Using and Understanding Computers
Life two years after a game programming course: longitudinal viewpoints on K-12 outreach
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Reflections on outreach programs in CS classes: learning objectives for "unplugged" activities
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Making computing interesting to school students: teachers' perspectives
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
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We examine five outreach programmes that introduce school students to Computer Science. All downplay programming as a pre-requisite skill for engaging with Computer Science, yet they use a wide variety of formats for reaching students, including contests, shows, magazine articles, and resources for teachers. We classify these different approaches, identifying the different ways they have been adapted to their target audience, and drawing out the common elements to provide guidance for similar initiatives.