Next century challenges: mobile networking for “Smart Dust”
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
The Cricket location-support system
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Pirates: proximity-triggered interaction in a multi-player game
CHI '01 Extended Abstracts on Human Factors in Computing Systems
The FindIT Flashlight: Responsive Tagging Based on Optically Triggered Microprocessor Wakeup
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
The Underwhelming Effects of Location-Awareness of Others on Collaboration in a Pervasive Game
Proceedings of the 2006 conference on Cooperative Systems Design: Seamless Integration of Artifacts and Conversations -- Enhanced Concepts of Infrastructure for Communication
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This paper describes the results of a Wizard of Oz study of people's search behavior using BuddySystem, a proximity-sensing system designed to help end-users locate people, places, and things. BuddySystem uses distance estimation based on signal strength alone, since direction is difficult to obtain in ad-hoc radio-based systems. Overall findings indicate that the BuddySystem changed people's search behavior to reduce walking area, but may increase search times if the system demands too much of the user's attention, suggesting that reducing distractions and adjusting search strategies could improve search effectiveness of proximity-based tracking systems in physical spaces.