The present state of historical content in computer science texts: a concern
ACM SIGCSE Bulletin
History in the computer science curriculum
ACM SIGCSE Bulletin
History in the computer science curriculum: part II
ACM SIGCSE Bulletin
Using a PDP-11/10 to teach content and history in computer organization courses
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Do we teach computer science as religion or as history?
ACM SIGCSE Bulletin
IEEE Annals of the History of Computing
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM SIGCSE Bulletin
Beyond the ballot box: computer science education and social responsibility
Working group reports from ITiCSE on Innovation and technology in computer science education
Brief and yet bountiful: the history of computing, why do students need it?
Journal of Computing Sciences in Colleges
"Numeri e Macchine": a virtual museum to learn the history of computing
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
The Monash Museum of Computing History: part 1
ACM SIGCSE Bulletin
Power to the People: Toward a Social History of Computing
IEEE Annals of the History of Computing
The Monash museum of computing history: part 2
ACM SIGCSE Bulletin
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Teaching computing history is widely accepted as an important way of helping IT students to better understand their field, especially in its context as an integral part of modern culture. While physical museums have proven constructive in this, the Monash Museum of Computing History (MMoCH) is developing a Virtual Museum Project (VMP), bringing its physical exhibits to life with computer-generated animation. The viewer's human relationship with computers is placed in the context of current developments by way of a short journey into space exploration. The 'virtual tour' takes in the Ferranti Sirius, the PDP-9, and the hand-held HP-65, before concluding back on earth, in the very computer screen before the viewers, who are thus encouraged to recognise their relationship with computing in the dynamic (ongoing) history of IT.