Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User Modeling and User-Adapted Interaction
PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
Adaptive, intelligent presentation of information for the museum visitor in PEACH
User Modeling and User-Adapted Interaction
Meeting mediator: enhancing group collaboration with sociometric feedback
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Mobile Urban Drama --- Setting the Stage with Location Based Technologies
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
A visitor's guide in an active museum: Presentations, communications, and reflection
Journal on Computing and Cultural Heritage (JOCCH)
Indoor positioning: challenges and solutions for indoor cultural heritage sites
Proceedings of the 16th international conference on Intelligent user interfaces
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Delegation based multimedia mobile guide
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
I see you there!: developing identity-preserving embodied interaction for museum exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
Museum visits can be more enjoyable to small groups if they can be both social and educational experiences. One very rewarding aspect of a visit, especially those involving small groups such as families, is the unmediated group discussion that can ensue during a shared cultural experience. We present a museum mobile system that perceives and analyzes group behavior and uses the result to adaptively deliver coordinated dramatic narrative presentations, resulting in the stimulation of group conversation. In particular, our drama-based presentations contain slight differences in content between the two visitors, leveraging the narrative tension/release cycle to naturally lead visitors to fill in missing pieces by interacting with friends and initiate a conversation. As a first step at evaluation, we present a study in a neutral environment centered around the effects of those differences in stories between pairs of participants, showing that listening to narratives with slight differences between them can significantly increase subsequent conversation.