Understanding and Using Context
Personal and Ubiquitous Computing
What we talk about when we talk about context
Personal and Ubiquitous Computing
Context-based design of mobile applications for museums: a survey of existing practices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Mystery in the museum: collaborative learning activities using handheld devices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Review: Mobile guides: Taxonomy of architectures, context awareness, technologies and applications
Journal of Network and Computer Applications
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In the context of a project involving development of an electronic guide and an educational application for a historical cultural museum, we defined an architecture that permits efficient and effective co-existence of objects in the physical space and digital multimedia content. Handheld devices were used for mediating the process. The prime consideration of the developed architecture was the optimal delivery of multimedia content, mainly in the form of audio but also video and text, to users of handheld devices, which raises an interesting number of issues both in terms of technology used and human-computer interaction.