Iterative design of seamless collaboration media
Communications of the ACM
Augmenting the science centre and museum experience
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Telepresence robot helps children in communicating with teachers who speak a different language
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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Augmented Reality as an interactive real-time technology combining real and virtual objects in a real 3D space carries enormous educational potential. We describe a project (ARISE: Augmented Reality in School Environments) that aims to realise this potential by developing a collaborative, robust and affordable Augmented Reality learning platform for schools. The learning affordances of Augmented Reality are discussed, and an educational application is described that supports remote collaboration between students in a shared 3D workspace, where students from different countries present, discuss and manipulate virtual objects relating to their local culture. The evaluation of the application is based on a distributed summer school project involving students from two European countries. In addition to more conventional evaluation approaches, special requirements for evaluating remote collaboration in a shared Augmented Reality workspace have been met with a customised approach involving synchronised video observations in both locations with subsequent editing of the material into and a single screen giving a comprehensive overview of the collaboration from both ends. The results of the evaluation study are currently being analysed, but preliminary findings suggest that the Augmented Reality learning platform has been well received by students and teachers, and is well suited for remote collaborative learning.