The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
DART: a toolkit for rapid design exploration of augmented reality experiences
Proceedings of the 17th annual ACM symposium on User interface software and technology
APRIL A High-Level Framework for Creating Augmented Reality Presentations
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
The evolution of design patterns in HCI: from pattern languages to pattern-oriented design
Proceedings of the 1st International Workshop on Pattern-Driven Engineering of Interactive Computing Systems
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Augmented Reality User Interface (AR UI) is a growing research area, which faces many design and implementation challenges. The design of a proper application ARUI is a process that demands time and expertise in the AR field. These interfaces are projected on the real world, complementing it, while providing useful information for the user's goal. The implementation of an AR UI is a time consuming task and current solutions, using interface components, lack the variety (and customization) of interface elements to create different types of applications. This paper presents a pattern-driven AR interface visualization framework (VISAR), which allows the development of context-aware AR interfaces using interface components (patterns). These patterns accelerate implementation and design time by offering an interface element for every user task. They also enable the design of adaptive interfaces, and provide share and reuse of interfaces' components. The paper also presents an AR Interface Editor (VISAR IE) that supports interface design by defining adaptation rules and offering interface patterns choices.