A framework for constructing entertainment contents using flash and wearable sensors

  • Authors:
  • Tsutomu Terada;Kohei Tanaka

  • Affiliations:
  • Kobe University, Kobe, Hyogo, Japan;Osaka University, Suita, Osaka, Japan

  • Venue:
  • ICEC'10 Proceedings of the 9th international conference on Entertainment computing
  • Year:
  • 2010

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Abstract

Multimedia interactive contents that can be controlled by user's motion attract a great deal of attention especially in entertainment such as gesture-based games. A system that provides such interactive contents detects the human motions using several body-worn sensors. To develop such a system, the contents creator must have enough knowledge about various sensors. In addition, since sensors and contents are deeply associated in contents, it is difficult to change/add sensors for such contents. In this paper, we propose a framework that helps contents creators who do not have enough knowledge on sensors. In our framework, an interactive content is divided into two layers; sensor management layer and content layer. We confirmed that creators can create interactive contents easier with our framework.