The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
OpenTracker-An Open Software Architecture for Reconfigurable Tracking based on XML
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Agile Project Management With Scrum
Agile Project Management With Scrum
Model-based design, generation, and evaluation of virtual user interfaces
Proceedings of the ninth international conference on 3D Web technology
DART: a toolkit for rapid design exploration of augmented reality experiences
Proceedings of the 17th annual ACM symposium on User interface software and technology
The Delta3D Open Source Game Engine
IEEE Computer Graphics and Applications
Development of an augmented reality game by extendinga 3D authoring system
Proceedings of the international conference on Advances in computer entertainment technology
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
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Virtual prototyping has become an established design tool in complex interdisciplinary development processes using state-of-the-art virtual reality techniques. Due to numerous benefits virtual prototyping has seen increasing acceptance in recent years, especially in the development of systems that involve complex interactions between components or require the integration of newly developed hardware. Mixed reality, considered as an extension to VR, has high potential to support the development of complex systems that operate in a real world environment even further. In this paper we demonstrate that the principles of mixed reality prototyping can also be effectively applied to the development of complex systems if a structured process is defined and supported by a proper software framework. In our paper we present a system that supports an iterative approach to prototype complex dynamical systems. Using this approach allows the designer to seamlessly progress from an initial virtual prototype to the final system along the mixed reality continuum. We describe MiReAS, a mixed reality software framework that supports an iterative design evolution with arbitrary combinations of real and virtual elements. The use of the system is demonstrated by the development of interaction techniques and control strategies for an unmanned aerial vehicle.