The active badge location system
ACM Transactions on Information Systems (TOIS)
The computer for the 21st century
ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser
Using mobiles for on campus location tracking
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
Tasking networked CCTV cameras and mobile phones to identify and localize multiple people
Proceedings of the 12th ACM international conference on Ubiquitous computing
Proxemic interactions: the new ubicomp?
interactions
Getting closer: an empirical investigation of the proximity of user to their smart phones
Proceedings of the 13th international conference on Ubiquitous computing
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
IEEE Communications Magazine
Detecting pedestrian flocks by fusion of multi-modal sensors in mobile phones
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
ARIEL: automatic wi-fi based room fingerprinting for indoor localization
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
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Identification of people and their position is essential in the design of proxemic interactions. The smartphone often plays an important role in positioning systems, due to its mobility, computational power and sensory capabilities. Studies however show that perceived proximity to our phone is significantly closer than what is actually the case. This makes the smartphone a weak identifier for applications that need to track persons. With a focus on feasible interaction design, we present a concept and prototype of a platform, which seek to support proxemic interaction beyond weak identifiers. The concept is a lightweight, low-cost, platform, offering a high update-rate that in particular focuses on support for the identity, location and distance dimensions of proxemic interaction. An evaluation of the platform validates its potential use for proxemic interactions but also reveals challenges and limitations that need to be addressed.