Integrating usability engineering and software engineering in mixed reality system development
C3S2E '09 Proceedings of the 2nd Canadian Conference on Computer Science and Software Engineering
Achieving total immersion: technology trends behind augmented reality-a survey
SMO'09 Proceedings of the 9th WSEAS international conference on Simulation, modelling and optimization
Middleware for integration of wireless sensors in minimally invasive surgery
WONS'10 Proceedings of the 7th international conference on Wireless on-demand network systems and services
Haptic and sound interface for shape rendering
Presence: Teleoperators and Virtual Environments
TREC: platform-neutral input for mobile augmented reality applications
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Supporting interoperability and presence awareness in collaborative mixed reality environments
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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Tracking is an indispensable part of any virtual reality and augmented reality application. While the need for quality of tracking, in particular for high performance and fidelity, has led to a large body of past and current research, little attention is typically paid to software engineering aspects of tracking software. To address this issue we describe a software design and implementation that applies the pipes-and-filter architectural pattern to provide a customizable and flexible way of dealing with tracking data and configurations. The contribution of this work cumulates in the development of a generic data flow network library called OpenTracker to deal specifically with tracking data. The flexibility of the data flow network approach is demonstrated in a set of development scenarios and prototype applications in the area of mobile augmented reality.