Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Space-scale diagrams: understanding multiscale interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images
Proceedings of the working conference on Advanced visual interfaces
Going beyond the display: a surface technology with an electronically switchable diffuser
Proceedings of the 21st annual ACM symposium on User interface software and technology
PaperLens: advanced magic lens interaction above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
TrajectoryLenses - a set-based filtering and exploration technique for long-term trajectory data
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
Hi-index | 0.01 |
To solve the challenge of exploring large information spaces on interactive surfaces such as tabletops, we developed an optically tracked, lightweight, passive display (magic lens) that provides elegant three-dimensional exploration of rich datasets. This can either be volumetric, layered, zoomable, or temporal information spaces, which are mapped onto the physical volume above a tabletop. By moving the magic lens through the volume, corresponding data is displayed, thus serving as a window into virtuality. Hereby, various interaction techniques are introduced, which especially utilize the lens' height above a tabletop in a novel way, e.g. for zooming or displaying information layers.