Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pocket PiCoMap: a case study in designing and assessing a handheld concept mapping tool for learners
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wearable tag clouds: visualizations to facilitate new collaborations
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Using "Thinking Tags" to improve understanding in science: a genetics simulation
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Hi-index | 0.00 |
According to many dental professionals, the decay effects from the accumulation of sugar on teeth are a very difficult concept for young children to learn. Playing the dental hygiene game with Thinking Tags not only brings context into the classroom, but allows children to work with digital maipulatives that provide instant feedback. Instead of watching a demonstration of the accumulation of sugars on a screen or being told about dental health, this simulation allows 5-year old children to experience improving or decaying dental health without any real adverse effects. Small, wearable, microprocessor-driven tags were brought into the kindergarten classroom to simulate the decay process, providing information and creating a discussion about teeth. This program was effective and enthusiastically received by this age group.