Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Image-based view synthesis by combining trilinear tensors and learning techniques
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Virtualized reality: concepts and early results
VSR '95 Proceedings of the IEEE Workshop on Representation of Visual Scenes
Why Stereo Vision is Not Always About 3D Reconstruction
Why Stereo Vision is Not Always About 3D Reconstruction
Video Mosaics for Virtual Environments
IEEE Computer Graphics and Applications
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The construction of photo-realistic 3D scenes from video data is an active and competitive area of research in the fields of computer vision, image processing and computer graphics. In this paper we address our recent work in this area. Unlike most methods of 3D scene construction, we consider the generation of virtual environments from video sequences with a video-cam's forward motion. Each frame is decomposed into sub-images, which are registered correspondingly using the Levenberg-Marquardt iterative algorithm to estimate motion parameters. The registered sub-images are correspondingly pasted together to form a pseudo-3D space. By controlling the position and direction, the virtual camera can walk through this virtual space to create novel 2D views to acquire an immersive impression. Even if the virtual camera goes deep into this virtual environment, it can still obtain a novel view while maintaining high resolution.