Content-adaptive transmission of reconstructed soccer goal events over low bandwidth networks
Proceedings of the 13th annual ACM international conference on Multimedia
Re-cinematography: improving the camera dynamics of casual video
Proceedings of the 15th international conference on Multimedia
IEEE Transactions on Circuits and Systems for Video Technology
IEEE Transactions on Circuits and Systems for Video Technology
Enabling arbitrary rotational camera motion using multisprites with minimum coding cost
IEEE Transactions on Circuits and Systems for Video Technology
Tennis real play: an interactive tennis game with models from real videos
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Sprite generation using sprite fusion
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Semantic scalability using tennis videos as examples
Multimedia Tools and Applications
Hi-index | 0.00 |
Sprite is an image constructed from video clips and is also a medium for multimedia applications. An automatic sprite generation with foreground removal and super-resolution is proposed in this paper. To remove the foreground objects, each pixel-value on the sprite is iteratively updated by the value with maximum appearance probability on temporal and spatial distribution. By storing the half-pixel, super-resolution sprite has less blurring-defect from source video. In the result, the generated sprite preserves the complete scenes of background and has higher image quality, and it can used to increase the visual quality in current sprite applications and also employed to facilitate video segmentation.