Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Self-Organizing Maps
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Epitomic analysis of appearance and shape
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Automatic thumbnail cropping and its effectiveness
Proceedings of the 16th annual ACM symposium on User interface software and technology
Motion map: image-based retrieval and segmentation of motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Seam carving for content-aware image resizing
ACM SIGGRAPH 2007 papers
Factoring repeated content within and among images
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Image-driven navigation of analytical BRDF models
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Multi-scale Assemblage for Procedural Texturing
Computer Graphics Forum
Interactive by-example design of artistic packing layouts
ACM Transactions on Graphics (TOG)
Dynamic maps for exploring and browsing shapes
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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Procedural textures usually require spending time testing parameters to realize the diversity of appearances. This paper introduces the idea of a procedural texture preview: A single static image summarizing in a limited pixel space the appearances produced by a given procedure. Unlike grids of thumbnails our previews present a continuous image of appearances, analog to a map. The main challenge is to ensure that most appearances are visible, are allocated a similar pixel area, and are ordered in a smooth manner throughout the preview. To reach this goal, we introduce a new layout algorithm accounting simultaneously for these criteria. After computing a layout of appearances, we rely on by-example texture synthesis to produce the final preview. We demonstrate our approach on a database of production-level procedural textures. © 2012 Wiley Periodicals, Inc.