Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Bounded-distortion piecewise mesh parameterization
Proceedings of the conference on Visualization '02
Computer Aided Geometric Design
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Fundamentals of spherical parameterization for 3D meshes
ACM SIGGRAPH 2003 Papers
Hierarchical Least Squares Conformal Map
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
A Fast and Simple Stretch-Minimizing Mesh Parameterization
SMI '04 Proceedings of the Shape Modeling International 2004
ABF++: fast and robust angle based flattening
ACM Transactions on Graphics (TOG)
Practical Spherical Embedding of Manifold Triangle Meshes
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
Design of tangent vector fields
ACM SIGGRAPH 2007 papers
Linear angle based parameterization
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
A local/global approach to mesh parameterization
SGP '08 Proceedings of the Symposium on Geometry Processing
Texture and shape synthesis on surfaces
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
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Texture mapping algorithms use mesh parameterization methods to find an optimal map for the vertices of a 3D model in texture space. These techniques vary in the properties they try to optimize such as stretch and skewness of the texture when mapped onto the surface. While most of them do well in terms of quality, they tend to be computationally intensive for large mesh models, which limits their use in interactive applications. We propose a greedy alternative that is significantly faster than current algorithms and achieves comparable quality. We use a priority queue to store polygons and use tangential vectors to guide the texture over the surface. Our algorithm is simple to implement and can texture over a million polygons per second on a typical desktop. The algorithm does not impose any constraints on the mesh topology and we do not require the model to be cut into patches before texturing. Stretch and distortion measures are stable across models and are comparable to current algorithms. We also propose a method to generate self tile-able textures for use in conjunction with our texture mapping algorithm. We present qualitative and quantitative results in comparison with several other texture mapping algorithms. The efficiency and robustness of our algorithm makes it useful in interactive modeling applications and texture mapping large mesh models such as heritage monuments.