Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Towards real-time texture synthesis with the jump map
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Mosaics of Scenes with Moving Objects
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
CGI '04 Proceedings of the Computer Graphics International
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
Image stitching with dynamic elements
Image and Vision Computing
An investigation into graph cut parameter optimisation for image-fusion applications
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
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In this paper, we present an improvement to the minimum error boundary cut, a method of shaping texture patches for non-parametric texture synthesis from example algorithms such as Efros and Freeman's Image Quilting [4]. Our method uses an alternate distance metric for Dijkstra's algorithm [3], and as a result we are able to prevent the path from taking short cuts through high cost areas, as can sometimes be seen in traditional image quilting. Furthermore, our method is able to reduce both the maximum error in the resulting texture and the visibility of the remaining defects by spreading them over a longer path. Post-process methods such as pixel re-synthesis [9] can easily be modified and applied to our minimum boundary cut to increase the quality of the results.