Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis

  • Authors:
  • Andrew Nealen;Marc Alexa

  • Affiliations:
  • Darmstadt University of Technology;Darmstadt University of Technology

  • Venue:
  • CGI '04 Proceedings of the Computer Graphics International
  • Year:
  • 2004

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Abstract

Patch-based texture synthesis has proven to produce highquality textures faster than pixel-based approaches. Previousalgorithms differ in how the regions of overlap betweenneighboring patches are treated. We present an approachthat produces higher quality overlap regions than simpleblending of patches or computing good boundaries, however,that is faster than re-synthesizing invalid pixels using aclassical per-pixel synthesis algorithm: we use a k-nearestneighbor (knn) data structure, obtained from the input texturein a precomputation step. Results from our implementationshow that the algorithm produces high-quality textures,where the time complexity of the synthesis stage islinear in the number of re-synthesized pixels and, therefore,scales well with the size of the input texture.