Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Differential geometry images: remeshing and morphing with local shape preservation
The Visual Computer: International Journal of Computer Graphics
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Multiresolution rendering of deformable models, performing fast rendering of global deformations while preserving local surface details, is usually a computation-costly and time-consuming process, because two non-trivial operators are involved. We propose a novel GPU-based adaptive rendering of deforming mesh sequence on sole-cube maps (SCM), which is a variant of geometry images built upon spherical parameterizations. We also introduce the differential coordinates to bound the local resampling error for supporting details preservation and view-dependent visualization. By precomputing the adaptive SCM texture atlas of deforming mesh sequences as well as their differential coordinates, we can map both the deformation and the level-of-details (LOD) operator to the GPU. The proposed algorithm enables us to reconstruct the deformed positions and sufficiently fine-scale approximations of deforming mesh sequences for efficient GPU processing. The GPU-friendly data structure and process allow us to render dynamically deforming 3D models with GPU parallelization, also our system improves the efficiency of the manipulations of node selection and boundary stitching, significantly alleviating the computing load on CPU.