QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Postrendering 3d image warping: visibility, reconstruction, and performance for depth-image warping
Postrendering 3d image warping: visibility, reconstruction, and performance for depth-image warping
Using expressive rendering for remote visualization of large city models
Proceedings of the eleventh international conference on 3D web technology
On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices
ICSNC '06 Proceedings of the International Conference on Systems and Networks Communication
An improved UDP protocol for video transmission overInternet-to-wireless networks
IEEE Transactions on Multimedia
CyberWalk: a web-based distributed virtual walkthrough environment
IEEE Transactions on Multimedia
A framework for remote rendering of 3-D scenes on limited mobile devices
IEEE Transactions on Multimedia
Superview 3D image warping for visibility gap errors
IEEE Transactions on Consumer Electronics
Hi-index | 0.00 |
This paper presents an architecture for 3D virtual environment rendering on the Web applied to computers with limited capacity for graphics processing, which do not have a GPU for rendering the virtual environment. 3D rendering of the scene is done remotely, on demand, and employs 3D warping technique for generating views locally in the client. Thus, the client is able to render new views while waiting for data requested to the server or even when there are problems in the transmission or receiving delay. The proposed architecture allows the virtual environment rendering using residual images, which make the data transmission between client and server more efficient since less information is sent when compared to complete frames rendered from the 3D model. A method for taking advantage of the residual images received by clients is proposed and implemented, improving the quality of the resulting views instead of being discarded. Furthermore, an approach to reducing the quality degradation problem of the views locally rendered in the client is presented.