Introduction to Solid Modeling
Introduction to Solid Modeling
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Directed edges—A scalable representation for triangle meshes
Journal of Graphics Tools
Star-vertices: a compact representation for planar meshes with adjacency information
Journal of Graphics Tools
Performance Evaluation of Boundary Data Structures
IEEE Computer Graphics and Applications
FastMesh: Efficient View-Dependent Meshing
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Winged edge polyhedron representation.
Winged edge polyhedron representation.
Edge-Based Data Structures for Solid Modeling in Curved-Surface Environments
IEEE Computer Graphics and Applications
A concise b-rep data structure for stratified subanalytic objects
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Representing non-manifold geometric objects in n dimensions: incidence, order, and shape
ISCGAV'06 Proceedings of the 6th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision
Oversimplified euler operators for a non-oriented, non-manifold b-rep data structure
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
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Meshing is an important topic in geometric modelling and computer graphics. This paper introduces a concise and fast data structure, called AIF (Adjacency and Incidence Framework). Its conciseness results from the fact that it is an orientable, but not an oriented, data structure, i.e. an orientation can be topologically induced as necessary in many applications. It is an optimal C49 data structure for polygonal meshes, manifold and non-manifold, which means that a minimal number of direct and indirect accesses are required to retrieve adjacency and incidence information from it. In fact, it operates close to real-time even for huge meshes, what becomes it appropriate for real-time applications (e.g. multiresolution meshing refinement and simplification operations).