Computer Aided Geometric Design
Wavelets and pre-wavelets in low dimensions
Journal of Approximation Theory
Spherical wavelets: efficiently representing functions on the sphere
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interpolating Subdivision for meshes with arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reversing subdivision rules: local linear conditions and observations on inner products
Journal of Computational and Applied Mathematics - Special issue/Dedicated to Prof. Larry L. Schumaker on the occasion of his 60th birthday
Image Coding Using Optimized Significance Tree Quantization
DCC '97 Proceedings of the Conference on Data Compression
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
A real-time terrain visualization algorithm using wavelet-based compression
The Visual Computer: International Journal of Computer Graphics
The digital michelangelo project
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Embedded image coding using zerotrees of wavelet coefficients
IEEE Transactions on Signal Processing
A new, fast, and efficient image codec based on set partitioning in hierarchical trees
IEEE Transactions on Circuits and Systems for Video Technology
Hi-index | 0.09 |
A new progressive compression algorithm for arbitrary topology with highly detailed triangle meshes is proposed in this paper. We firstly parameterize the original triangle mesh to a regular quadrilateral approximation. A wavelet transform is then applied to the approximation to remove a large amount of correlation between neighboring vertices. Finally, we used low cost zerotree coding and subdivision based reconstruction to build a sequence of progressive models. Our method will greatly reduce the cost of transportation with acceptable quality loss as shown in the experimental results.