SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Skip strips: maintaining triangle strips for view-dependent rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans
DGCI '00 Proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery
Tunneling for triangle strips in continuous level-of-detail meshes
GRIN'01 No description on Graphics interface 2001
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems
Technical Section: Optimizing the management of continuous level of detail models on GPU
Computers and Graphics
Sliding-Tris: A Sliding Window Level-of-Detail Scheme
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Rendering continuous level-of-detail meshes by Masking Strips
Graphical Models
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Recent advances in graphics hardware provide new possibilities to successfully integrate and improve multiresolution models In this paper, we present a new continuous multiresolution model that maintains its geometry, based on triangle strips, in high-performance memory in the GPU This model manages the level of detail by performing fast strip updating operations We show how this approach takes advantage of the new capabilities of GPUs in an efficient manner.