SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Triangulating topological spaces
SCG '94 Proceedings of the tenth annual symposium on Computational geometry
Free-form shape design using triangulated surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Optimal good-aspect-ratio coarsening for unstructured meshes
SODA '97 Proceedings of the eighth annual ACM-SIAM symposium on Discrete algorithms
A simple algorithm for homeomorphic surface reconstruction
Proceedings of the sixteenth annual symposium on Computational geometry
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Provably good surface sampling and approximation
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Hi-index | 0.00 |
In this paper, we present a novel surface meshes coarsening algorithm for generating hierarchical skin surface meshes with decreasing size and guaranteed quality. Each coarse surface mesh is adaptive to the surface curvature and maintains the topology of the skin surface as well.