SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Quadrilateral mesh simplification
ACM SIGGRAPH Asia 2008 papers
Semi-regular quadrilateral-only remeshing from simplified base domains
SGP '09 Proceedings of the Symposium on Geometry Processing
Localized quadrilateral coarsening
SGP '09 Proceedings of the Symposium on Geometry Processing
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We present a mesh simplification strategy for generating polygonal meshes with well-shaped faces in the presence of constraints. We introduce a novel combination of metrics to drive the simplification process while generating high-quality meshes. Our method handles the creation of coarse triangle or triangle/quad meshes with tagged features. The metrics favor "ideal" vertex valences (six or four) and element shapes (equilateral triangles or rectangles). We illustrate this method in the context of remeshing and texture-mapping scenarios.