Computer animation of knowledge-based human grasping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
Physically based grasping control from example
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
An overview of 3D object grasp synthesis algorithms
Robotics and Autonomous Systems
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This paper presents a new scheme for synthesizing hand motion to grasp various objects. Hand motion has a variety of expression with its high degrees of freedom and the functional motions are especially complex and difficult to synthesize. This paper focuses on a fact that actual grasp motion varies depending on the features of the object including its size and shape, which give important clues for reproducing a proper hand motion to manipulate them. Based on this idea, we propose a scheme to sample grasp motions and synthesize the whole hand motion including approach to the object, preparation of the hand shape and grab motion. Synthesized animation demonstrated a potential for easily designing functional motions for hand animation