Surface animation based on 2D editing

  • Authors:
  • Jian Gao;Caiming Zhang;Zhiquan Feng

  • Affiliations:
  • Department of Computer Science and Technology, Shandong University, Jinan, China;Department of Computer Science and Technology, Shandong University, Jinan, China;Department of Computer Science and Technology, Shandong University, Jinan, China

  • Venue:
  • Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
  • Year:
  • 2007

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Abstract

To perform 3D animation with carving on surfaces of 3D models is a new branch of 3D modeling. A set of new methods are carried out in this paper. One based on recursion can solve the image transformation problem with curve constrain. The edge corroding method can gain a relatively external depth image from a 2D image. Also another based on partial resampling is used to paste a 2.5D model to any other 3D model, and has made some good results. The work of this paper has greatly shortened the path from 2D editing to 3D surface animation.