SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-photorealistic computer graphics: modeling, rendering, and animation
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Non-iterative, feature-preserving mesh smoothing
ACM SIGGRAPH 2003 Papers
Topology-Free Cut-and-Paste Editing over Meshes
GMP '04 Proceedings of the Geometric Modeling and Processing 2004
Geometric primitives based deformation techniques for arbitrary meshes
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
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To perform 3D animation with carving on surfaces of 3D models is a new branch of 3D modeling. A set of new methods are carried out in this paper. One based on recursion can solve the image transformation problem with curve constrain. The edge corroding method can gain a relatively external depth image from a 2D image. Also another based on partial resampling is used to paste a 2.5D model to any other 3D model, and has made some good results. The work of this paper has greatly shortened the path from 2D editing to 3D surface animation.