Optimal boundaries for Poisson mesh merging
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Surface animation based on 2D editing
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Earth Mover’s morphing: topology-free shape morphing using cluster-based EMD flows
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part IV
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Skin-Detached surface for interactive large mesh editing
Transactions on Edutainment VII
Mesh connection with RBF local interpolation and wavelet transform
Proceedings of the Third Symposium on Information and Communication Technology
Field-guided registration for feature-conforming shape composition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
SMI 2013: Efficient computation of constrained parameterizations on parallel platforms
Computers and Graphics
Hi-index | 0.00 |
Existing cut-and-paste editing methods over meshes areinapplicable to regions with non-zero genus. To overcomethis drawback, we propose a novel method in this paper.Firstly, a base surface passing through the boundary vertices of the selected region is constructed using the boundary triangulation technique. Considering the connectivitybetween the neighboring vertices, a new detail encodingtechnique is then presented based on surface parameterization. Finally, the detail representation is transferred onto the target surface via the base surface. This strategy of creating a base surface as a detail carrier allows us to pastefeatures of non-zero genus onto the target surface. By taking the physical relationship of adjacent vertices into account, our detail encoding method produces more naturaland less distorted results. Therefore, our elegant methodnot only can eliminate the dependence on the topology ofthe selected feature, but also reduces the distortion effectively during pasting.