The algorithmic beauty of plants
The algorithmic beauty of plants
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Tunneling for triangle strips in continuous level-of-detail meshes
GRIN'01 No description on Graphics interface 2001
A Survey of Polygonal Simplification Algorithms
A Survey of Polygonal Simplification Algorithms
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Meetings in the Virtuality Continuum: Send YourAvatar
CW '05 Proceedings of the 2005 International Conference on Cyberworlds
Collaborative Mixed Reality Exposure Therapy
CW '06 Proceedings of the 2006 International Conference on Cyberworlds
Virtual reality approach in treating acrophobia: simulating height in virtual environment
WSEAS Transactions on Computers
Point-based simplification algorithm
WSEAS Transactions on Computer Research
Error measurements and parameters choice in the GNG3D model for mesh simplification
WSEAS Transactions on Information Science and Applications
Techniques for computing viewpoint entropy of a 3d scene
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
3D techniques used for conservation of museum patrimony
WSEAS Transactions on Signal Processing
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Real-time visualization of 3D scenes is a very important feature of many computer graphics solutions. Current environments require complex scenes which contain an increasing number of objects composed of thousands or even millions of polygons. Nevertheless, this complexity poses a problem for achieving interactive rendering. Among the possible solutions, stripification, simplification and level of detail techniques are very common approaches to reduce the rendering cost. In this paper, we present set of techniques which have been developed for offering higher performance when rendering 3D models in real-time applications. Furthermore, we also present a standalone application useful to quickly simplify and generate multiresolution models for arbitrary geometry and for trees.