Introduction to algorithms
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Computational geometry: algorithms and applications
Computational geometry: algorithms and applications
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A parametric deformable model to fit unstructured 3D data
Computer Vision and Image Understanding
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time rendering
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Curves and surfaces for CAGD: a practical guide
Curves and surfaces for CAGD: a practical guide
Implicit Objects in Computer Graphics
Implicit Objects in Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Complex shape modeling with point sampled geometry
Complex shape modeling with point sampled geometry
Differentials-based segmentation and parameterization for point-sampled surfaces
Journal of Computer Science and Technology
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In this paper an efficient framework for the creation of 3D digital content with point sampled geometry is proposed. A new hierarchy of shape representations with three levels is adopted in this framework. Based on this new hierarchical shape representation, the proposed framework offers concise integration of various volumetric- and surface-based modeling techniques, such as Boolean operation, offset, blending, free-form deformation, parameterization and texture mapping, and thus simplifies the complete modeling process. Previously to achieve the same goal, several separated algorithms had to be used independently with inconsistent volumetric and surface representations of the free-form object. Both graphics and industrial applications are presented to demonstrate the effectiveness and efficiency of the proposed framework.