A real-time generation algorithm for progressive meshes in dynamic environments

  • Authors:
  • Guangzheng Fei;Enhua Wu

  • Affiliations:
  • Chinese Academy of Sciences, China;Univ. of Macao, Macao

  • Venue:
  • Proceedings of the ACM symposium on Virtual reality software and technology
  • Year:
  • 1999

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Abstract

This paper presents an efficient method for real-time generation of progressive mesh. In our algorithm, only the current mesh and local information of each vertex, such as vertex position, edge length, neighboring vertices, adjacent faces, and face normals are considered at each simplification step. All edge collapse costs are calculated and sorted into a binary tree using heap sort algorithm at initial stage. The whole complexity of the algorithm is O(n*lg(n)). Other properties such as vertex color and face texture are processed in the same way as geometry. Test shows that the algorithm is viable in real-time simplification for medium scale virtual models on PC platforms.