Portals and mirrors: simple, fast evaluation of potentially visible sets
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Generating dynamic projection images for scene representation and understanding
Computer Vision and Image Understanding
The ascender system: automated site modeling from multiple aerial images
Computer Vision and Image Understanding
Computer Graphics and Virtual Environments: From Realism to Real - Time
Computer Graphics and Virtual Environments: From Realism to Real - Time
Reconstructing Polyhedral Models of Architectural Scenes from Photographs
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume II - Volume II
Virtual House of European Culture: e-AGORA (Electronic Arts for Geographically Open Real Audience)
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Automatic Modeling and 3D Reconstruction of Urban House Roofs from High Resolution Aerial Imagery
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
A Scaleable Approach to Visualization of Large Virtual Cities
IV '01 Proceedings of the Fifth International Conference on Information Visualisation
Visibility Preprocessing for Urban Scenes using Line Space Subdivision
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Mapping Cityscapes to Cyber Space
CW '03 Proceedings of the 2003 International Conference on Cyberworlds
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This paper deals with a set of useful methods for presenting large-scale models of real cities in a web environment. While acquisition issues are outlined only briefly, this study focuses on the optimal organization of city models and efficient rendering techniques. We also address data optimization for real-time delivery. The methods under discussion are illustrated by examples taken from several existing web presentations developed by our students, especially from the Virtual Old Prague project. Although the principles are general, specific attention is paid to the use of standards developed by the Web3D Consortium.